Comments

Log in with itch.io to leave a comment.

This is cool. Though it makes perfect sense in the setting, I'm not a fan of the jump - very floaty, sometimes frustrating to land. Also, the spikes have a bit too wide of a hitbox, you can die before you observably touch them. Even if they're pixel perfect, it just doesn't feel fair, and feel is important.
But in general, I liked it.

Yeah it has a lot of issues.. the only thing I can say is, well.. this was my second time ever doing a jam and I made it solo in 2 days xD But I am aware of many issues and a lot of things'll change as it get turned into a full game (working on it :) )
Glad you liked it even with the issues :)

(+1)

I really liked the game, very challenging mechanics. If I were you, I would continue development. Congratulations!

Thanks :) I'll decide about expanding this depending on the final result it gets on the jam ratings :)

(+1)

Hello, interesting game. 

Some remarks:

I managed to do a double jump if I double click with the mouse to jump. I think that this wasn't supposed to happen since it became way easier to go around those platforms that demand a timely single jump.

I felt that the "gravity" in the game was too little. Normally in platform games, you go down faster. If this was the intention, nevermind.

Probably you noticed this but the second and minutes lesser than 10 in the clock were badly formated.

I found some english errors too.

But overall I had some fun and for a game this has very good quality :)

First of all I thank you for your feedback :)

Yes I am awayre of the issue.. sadly even tho I did my best I expected not to have time to solve a lot of things during Jam Time.

The double jump issue never happened to me during tests and you're the only one that mentioned it.. how could I replicate the issue to check it out?

The gravbity is "Floaty" on purpose cause I tought that beeing a cell inside bloodstream.. it would have to be a little more like a "when you are inside water gravity" but if I keep working on it after rating time ends I'll probably change that.

and yeah I'm not english first language and concentrated more on the coding part then on the spelling part.

I'll treasure all of your feedback, if the game takes a top33/5 (have to decide yet) I'll work on adjusting the issue and expanding it :)

(1 edit) (+1)

Sorry for the late feedback.

> The double jump issue never happened to me during tests and you're the only one that mentioned it.. how could I replicate the issue to check it out?

Just double click fast or hit space bar twice. The leverage of doing this (as far as could visualizing notice) is to go one tile higher than that high jump (holding space all along the jump to go higher).

Also, is this meantime read and saw a couple of videos about "input forgiviness" mechanics. I think this is a gret addition to any platform game. You could implement some of them when you reach a more advanced developing stage of your game :)

(+1)

Very cool Game and the idea. I had one issue. There is one place where I fell and then had no other option other that quitting and re-launching the game. I think the rest of the game is definitely resulting 5 stars  ⭐️.

Hello. Is that happening while you're "attacking downward"? Cause that is probably because of a "button placement mistake" on my part. 
When you kill the last enemy in the scene a success screen pops up with 2 buttons that lets' you either restart or quit the game.

Sadly.. if the last enemy is the one that needs a down jump to reach.. one of the buttons results directly in the middle of the screen and it's very easy for it to be clicked unknowingly if you're button mashing.

I found this mistake after the jam submission time was already over so I can't accomadate it right now but I will definitly adjust it after the rating period ends and I (if the game gets a good spot in the jam) start working on expanding it :)

No I faced the issue in the start.. there was a pit like structure from where I couldn't jump out.

(+1)

Nice job :)

Thanks :)

(+1)

This is one of the best jam games I have seen. The art is great and the concept is very good. Was very challenging but that's what made it fun.

I'm glad you liked it! Thanks for your feedback :)

(+1)

Love your visuals and the audio used to invoke emotion. Game was a bit too hard for me tho.

Thanks a lot for your feedback!

Was it the jumps that were too hard? It was my first time doing level design so any feedback in that reguard is highlòy appreciated :)

I will expand on the game and recalibrate many aspects on it based on such feedbacks if this gets positive "reviews" ;)

(+1)

Neat game, liked the graphics. But tbh, it was quite hard. I couldn't find the last one :P

Thanks for your feddback :) Yeah well.. this was my first time doing level design and I was worried it would have been too easy.. so I might have overshooted it a little bit ^^'

If the game gets positive feedbakcs tho I'll work on expanding it and I'll try to recalibrate the platforming.

as for the last one.. it's voluntarily a little harder to find. on ehint would be... find the Hearthbeat and look around xD

Will try again tomorrow haha, forgot to say, the heartbeat mechanic was really cool, fits well with the theme and gameplay :)